Ich versuche, ein UIImage
in NSData
zu speichern und dann das NSData
zurück in ein neues UIImage
in Swift zu lesen. Zum Konvertieren von UIImage
in NSData
verwende ich den folgenden Code:
let imageData: NSData = UIImagePNGRepresentation(myImage)
Wie konvertiere ich imageData
(d. H. NSData
) zurück in ein neues UIImage
?
UIImage(data:imageData,scale:1.0)
unter der Annahme, dass der Maßstab des Bildes 1 ist.
Verwenden Sie in Swift 4.2 den folgenden Code, um Data () abzurufen.
image.pngData()
Vielen Dank. Hat mir viel geholfen. Umgerechnet auf Swift 3 und funktioniert
So speichern Sie: let data = UIImagePNGRepresentation(image)
Laden: let image = UIImage(data: data)
Verwenden Sie die Methode imageWithData:
, die in Swift als UIImage(data:)
übersetzt wird.
let image : UIImage = UIImage(data: imageData)
Jetzt in Swift 4.2 können Sie pngData()
neue Instanzmethode von UIImage
verwenden, um die Daten aus dem Bild abzurufen
let profileImage = UIImage(named:"profile")!
let imageData = profileImage.pngData()
So speichern Sie als Daten:
Wenn Sie in StoryBoard "Bild" -Daten in der Bildansicht von MainStoryBoard speichern möchten, funktionieren die folgenden Codes.
let image = UIImagePNGRepresentation(imageView.image!) as NSData?
So laden Sie "image" in imageView: Beachten Sie das Ausrufezeichen "!", "?" genau, ob das ganz so ist wie dieses.
imageView.image = UIImage(data: image as! Data)
Der Typ "NSData" wird dabei automatisch in den Typ "Data" konvertiert.
Verwenden Sie zur sicheren Ausführung von Code if-let
mit Data
blockieren, um einen Absturz der App zu verhindern &, da die Funktion UIImagePNGRepresentation
einen optionalen Wert zurückgibt.
if let img = UIImage(named: "TestImage.png") {
if let data:Data = UIImagePNGRepresentation(img) {
// Handle operations with data here...
}
}
Hinweis: Daten ist Swift 3+ class. Verwenden Sie Data anstelle von NSData mit Swift 3+
Allgemeine Bildoperationen (wie png und jpg beide):
if let img = UIImage(named: "TestImage.png") { //UIImage(named: "TestImage.jpg")
if let data:Data = UIImagePNGRepresentation(img) {
handleOperationWithData(data: data)
} else if let data:Data = UIImageJPEGRepresentation(img, 1.0) {
handleOperationWithData(data: data)
}
}
*******
func handleOperationWithData(data: Data) {
// Handle operations with data here...
if let image = UIImage(data: data) {
// Use image...
}
}
Durch die Verwendung der Erweiterung:
extension UIImage {
var pngRepresentationData: Data? {
return UIImagePNGRepresentation(self)
}
var jpegRepresentationData: Data? {
return UIImageJPEGRepresentation(self, 1.0)
}
}
*******
if let img = UIImage(named: "TestImage.png") { //UIImage(named: "TestImage.jpg")
if let data = img.pngRepresentationData {
handleOperationWithData(data: data)
} else if let data = img.jpegRepresentationData {
handleOperationWithData(data: data)
}
}
*******
func handleOperationWithData(data: Data) {
// Handle operations with data here...
if let image = UIImage(data: data) {
// Use image...
}
}
Bild zu Daten: -
if let img = UIImage(named: "xxx.png") {
let pngdata = img.pngData()
}
if let img = UIImage(named: "xxx.jpeg") {
let jpegdata = img.jpegData(compressionQuality: 1)
}
Daten zum Bild: -
let image = UIImage(data: pngData)
guard let image = UIImage(named: "img") else { return }
let jpegData = image.jpegData(compressionQuality: 1.0)
let pngData = image.pngData()
extension UIImage {
func toData (options: NSDictionary, type: CFString) -> Data? {
guard let cgImage = cgImage else { return nil }
return autoreleasepool { () -> Data? in
let data = NSMutableData()
guard let imageDestination = CGImageDestinationCreateWithData(data as CFMutableData, type, 1, nil) else { return nil }
CGImageDestinationAddImage(imageDestination, cgImage, options)
CGImageDestinationFinalize(imageDestination)
return data as Data
}
}
}
// about properties: https://developer.Apple.com/documentation/imageio/1464962-cgimagedestinationaddimage
let options: NSDictionary = [
kCGImagePropertyOrientation: 6,
kCGImagePropertyHasAlpha: true,
kCGImageDestinationLossyCompressionQuality: 0.5
]
// https://developer.Apple.com/documentation/mobilecoreservices/uttype/uti_image_content_types
guard let data = image.toData(options: options, type: kUTTypeJPEG) else { return }
let size = CGFloat(data.count)/1000.0/1024.0
print("\(size) mb")
extension UIImage {
func toJpegData (compressionQuality: CGFloat, hasAlpha: Bool = true, orientation: Int = 6) -> Data? {
guard cgImage != nil else { return nil }
let options: NSDictionary = [
kCGImagePropertyOrientation: orientation,
kCGImagePropertyHasAlpha: hasAlpha,
kCGImageDestinationLossyCompressionQuality: compressionQuality
]
return toData(options: options, type: .jpeg)
}
func toData (options: NSDictionary, type: ImageType) -> Data? {
guard cgImage != nil else { return nil }
return toData(options: options, type: type.value)
}
// about properties: https://developer.Apple.com/documentation/imageio/1464962-cgimagedestinationaddimage
func toData (options: NSDictionary, type: CFString) -> Data? {
guard let cgImage = cgImage else { return nil }
return autoreleasepool { () -> Data? in
let data = NSMutableData()
guard let imageDestination = CGImageDestinationCreateWithData(data as CFMutableData, type, 1, nil) else { return nil }
CGImageDestinationAddImage(imageDestination, cgImage, options)
CGImageDestinationFinalize(imageDestination)
return data as Data
}
}
// https://developer.Apple.com/documentation/mobilecoreservices/uttype/uti_image_content_types
enum ImageType {
case image // abstract image data
case jpeg // JPEG image
case jpeg2000 // JPEG-2000 image
case tiff // TIFF image
case pict // Quickdraw PICT format
case gif // GIF image
case png // PNG image
case quickTimeImage // QuickTime image format (OSType 'qtif')
case appleICNS // Apple icon data
case bmp // Windows bitmap
case ico // Windows icon data
case rawImage // base type for raw image data (.raw)
case scalableVectorGraphics // SVG image
case livePhoto // Live Photo
var value: CFString {
switch self {
case .image: return kUTTypeImage
case .jpeg: return kUTTypeJPEG
case .jpeg2000: return kUTTypeJPEG2000
case .tiff: return kUTTypeTIFF
case .pict: return kUTTypePICT
case .gif: return kUTTypeGIF
case .png: return kUTTypePNG
case .quickTimeImage: return kUTTypeQuickTimeImage
case .appleICNS: return kUTTypeAppleICNS
case .bmp: return kUTTypeBMP
case .ico: return kUTTypeICO
case .rawImage: return kUTTypeRawImage
case .scalableVectorGraphics: return kUTTypeScalableVectorGraphics
case .livePhoto: return kUTTypeLivePhoto
}
}
}
}
let compressionQuality: CGFloat = 0.4
guard let data = image.toJpegData(compressionQuality: compressionQuality) else { return }
printSize(of: data)
let options: NSDictionary = [
kCGImagePropertyHasAlpha: true,
kCGImageDestinationLossyCompressionQuality: compressionQuality
]
guard let data2 = image.toData(options: options, type: .png) else { return }
printSize(of: data2)
Probleme
Die Bilddarstellung beansprucht eine Menge CPU- und Speicherressourcen. In diesem Fall ist es also besser, mehrere Regeln zu befolgen:
- Führen Sie jpegData (compressionQuality :) nicht in der Hauptwarteschlange aus
- nur eine jpegData (compressionQuality :) gleichzeitig ausführen
Falsch:
for i in 0...50 {
DispatchQueue.global(qos: .utility).async {
let quality = 0.02 * CGFloat(i)
//let data = image.toJpegData(compressionQuality: quality)
let data = image.jpegData(compressionQuality: quality)
let size = CGFloat(data!.count)/1000.0/1024.0
print("\(i), quality: \(quality), \(size.rounded()) mb")
}
}
Richtig:
let serialQueue = DispatchQueue(label: "queue", qos: .utility, attributes: [], autoreleaseFrequency: .workItem, target: nil)
for i in 0...50 {
serialQueue.async {
let quality = 0.02 * CGFloat(i)
//let data = image.toJpegData(compressionQuality: quality)
let data = image.jpegData(compressionQuality: quality)
let size = CGFloat(data!.count)/1000.0/1024.0
print("\(i), quality: \(quality), \(size.rounded()) mb")
}
}